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Crypt of the necrodancer amplified plot
Crypt of the necrodancer amplified plot




If you stay at the same spot of the lamb, then the lamb will be safe from any danger. but the lamb will get hurt if it's between their path. And it will also do a fine job to protect the lamb from an enemy approaching it from behind.Įnemies will still target Mary instead of the lamb. She starts off with a Spear, which is a decent weapon to keep distance of most enemies. Be aware of any enemies that will approach you. If one plays Mary, you have to watch your back all the time. Broadswords and whips can also lead that Mary won't be able to move back to protect her lamb at time. It's recommended to NOT use items where Mary has to move, like the Axe, Rapier or Cat o' nine tails and the Ring of Courage, because it can drag her out of protection of the lamb.

crypt of the necrodancer amplified plot

The warhammer is a very good choice due to its wide and long hits. It's highly recommended to pick up long ranged weapons to protect both Mary and her lamb, like a decent spear, longsword, cutlass, bow or warhammer. It also means that if Mary jumps over the lamb, the lamb will end up moving away from Mary, which is likely a dangerous move. This means that the lamb may be multiple tiles behind Mary, and that the lamb may jump over multiple tiles. When the lamb follows Mary, it always moves to the tile she last occupied, even if she is using the Boots of Leaping or Boots of Lunging. However, it will do this for all passive monsters as well, including Mushrooms and the Shopkeeper. The lamb will bleat as a warning whenever it is cardinally adjacent to a monster and Mary is not on top of the lamb. All attacks will hit only Mary when this happens, even ranged ones such as fireballs and bombs, effectively making the lamb invulnerable. Moving onto the same tile as the lamb will cause both Mary and her lamb to occupy the same tile. If Mary loses her lamb but exits the level before her curse kills her, the lamb will respawn and the curse will be lifted.Īs Mary's Curse is not an instant death, she is able to quaff her potion. The amount of damage per beat depends on the player's maximum Heart Containers and Cursed Heart Containers combined: The lamb dies in one hit, and will cause Mary to immediately take damage every beat (Mary's Curse), including the beat on which it was killed. Throughout her runs, she is followed by her lamb. All of the new modes added are designed to be a challenge, and are not recommended at all if you can't complete the base game.Mary starts with Shovel, Spear, Torch, a stack of Cookies, and Nazar Charm.Many new and and complex items may make it hard to learn the basic game.An extra floor is added, which makes it harder to do all zones runs.Many uncommon yet powerful items are added, such as familiars, magic food, new shovels, and new torches.New items such as Spiked Ears and Heavy Glass Armour make it far easier for better players, but don't help less experienced players at all.

crypt of the necrodancer amplified plot

Ooze golems (floor 4) get a massive nerf.Plus, much of the content is more suited to players who will stick around - additional challenging modes, items that mainly help harder characters, and more rare items.

crypt of the necrodancer amplified plot

IMO, although it adds some great new items and mechanics, that also makes the base concept harder to learn. If you already have the base game (meaning you can't get the DLC in a bundle), you should play for a while to gauge how good you are before getting the DLC.






Crypt of the necrodancer amplified plot